Tencent Games to Showcase Latest Innovations in Game Development at GDC 2023
18 Sessions and Booth Exhibition to Highlight Game Technology and Development Tools
Tencent Games, the world's leading game development, publishing, and operation platform, is pleased to announce its presence at the Game Developers Conference (GDC) 2023 in San Francisco from March 20 to 24. With a record number of 18 sessions and a booth exhibition, Tencent Games will showcase its latest innovations and share its experience and knowledge in mobile game development with the industry.
The sessions will cover a wide range of topics, including machine learning, large-scale and cinematic rendering, next-generation mobile game development techniques, audio techniques, and efficiency tools for pipeline management. The lineup includes many of Tencent Games exciting titles, including Honor of Kings and Return to Empire from TiMi Studio Group, START Cloud Game, upcoming title Arena Breakout from Morefun Studio and Funcom's highly anticipated Dune: Awakening, as well as a presentation on the game development tool CloudFlow Pipeline and the in-house CROS Game Engine developed by Tencent Games Common R&D and Operation System (CROS).
At the Tencent Games booth, attendees can experience the power of game technology through the Digital Great Wall cloud game, a culture heritage conservation project, using CROS Game Engine to create a cloud-based video game of the Great Wall in China. The booth will showcase Tencent Games' latest game development tools, such as Game AIR, a platform for game AI development based on machine learning; Artigician, a series of smart tools for art production; and Anti-Cheat Expert, an anti-cheating product developed by Tencent Games CROS.
Tencent Games @ GDC 2023
l Tencent Games Developer Summit
Building A Digital Great Wall with A New Game Engine
Yingpeng Zhang | Technical Expert, CROS, Tencent Games
Tuesday, March 21 | 9:30am - 10:00am
Room 3022, West Hall
Cloudflow Pipeline: A Catalyst for the Improvement of R&D Efficiency
Rui Ryan Su | Senior SRE Manager, Tencent Games
Tuesday, March 21 | 10:00am - 10:30am
Room 3022, West Hall
Arena Breakout: Creating A Next-gen FPS Game on Mobile
Yiming Sun | Producer of Arena Breakout, Morefun Studio, Tencent Games
Tuesday, March 21 | 10:50am - 11:20am
Room 3022, West Hall
TiMi Audio Lab: Sound Design for Honor of Kings
Hongfei Zhao | Deputy Director, TiMi Audio Lab, Tencent Games
Tuesday, March 21 | 11:20am - 11:50am
Room 3022, West Hall
l Conference
Machine Learning Summit: Differentiable Rendering for Scalable Asset Pipeline in 'Honor of Kings'
Fei Ling | Lead Engine Programmer, TiMi Studio Group, Tencent Games
Frei Zhang | Senior Engine Programmer, TiMi Studio Group, Tencent Games
Tuesday, March 21 | 5:30pm - 6:30pm
Room 2010, West Hall
Machine Learning Summit: Advanced Heightmap Compression Using Deep Learning in 'Dune: Awakening'
Calle Lejdfors | R&D Technical Director, Level Infinite, Tencent Games
Clemens Rögner | Senior R&D Programmer, Level Infinite, Tencent Games
Tuesday, March 21 | 1:20pm - 1:50pm
Room 2010, West Hall
Practical High-Performance Rendering On Mobile Platforms
Xiaoxin Guo | Senior Rendering Engineer, TiMi Studio Group, Tencent Games
Thursday, March 23 | 2:00pm - 2:30pm
Room 2016, West Hall
Jian Xiao | Lead Client Programmer, TiMi Studio Group, Tencent Games
Cangjian Hou | Lead Engine Programmer, TiMi Studio Group, Tencent Games
Thursday, March 23 | 3:00pm - 3:30pm
Room 2002, West Hall
BroadLeaf: Real-Time Cinematic Rendering of Large-Scale Forests
Yixin Hu | Senior Graphics Researcher, Pixel Lab, Tencent Games
Thursday, March 23 | 4:00pm - 5:00pm
Room 301, South Hall
l Expo
Gameplay - Digital Great Wall Cloud Game
Tech Show - Anti-Cheating Expert / Digital Content Creation (Artigician) / Game AI (Game AIR)
March 22-24
Booth No.S963
For more information, please visit Tencent Games on Twitter or LinkedIn.